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- # File: f_info.txt
-
-
- # This file is used to initialize the "lib/raw/f_info.raw" file, which is
- # used to initialize the "terrain feature" information for the Angband game.
-
- # Do not modify this file unless you know exactly what you are doing,
- # unless you wish to risk possible system crashes and broken savefiles.
- # After modifying this file, delete the "lib/raw/f_info.raw" file.
-
- # Note that the terrain feature are grouped into very regular groups,
- # such that each of the bits in the feature type conveys information.
-
- # Note that terrain feature zero contains the "darkness" picture.
-
-
- # Version stamp (required)
-
- V:2.9.9
-
-
- # 0x00 --> <darkness>
-
- N:0:<darkness>
- G: :w
-
-
- # 0x01 --> open floor
-
- N:1:open floor
- G:.:w
-
- # 0x02 --> invisible trap (drawn as open floor)
-
- N:2:invisible trap
- G:.:w
- M:1
-
- # 0x03 --> glyph of warding
-
- N:3:glyph of warding
- G:;:y
-
- # 0x04 --> open door
-
- N:4:open door
- G:':U
-
- # 0x05 --> broken door
-
- N:5:broken door
- G:':U
-
- # 0x06 --> up stairs (perm)
-
- N:6:up staircase
- G:<:w
-
- # 0x07 --> down stairs (perm)
-
- N:7:down staircase
- G:>:w
-
- # 0x08 --> shop -- general store (perm)
-
- N:8:General Store
- G:1:U
-
- # 0x09 --> shop -- armoury (perm)
-
- N:9:Armoury
- G:2:s
-
- # 0x0A --> shop -- weapon shop (perm)
-
- N:10:Weapon Smiths
- G:3:w
-
- # 0x0B --> shop -- temple (perm)
-
- N:11:Temple
- G:4:g
-
- # 0x0C --> shop -- alchemist (perm)
-
- N:12:Alchemy Shop
- G:5:b
-
- # 0x0D --> shop -- magic shop (perm)
-
- N:13:Magic Shop
- G:6:r
-
- # 0x0E --> shop -- black market (perm)
-
- N:14:Black Market
- G:7:D
-
- # 0x0F --> shop -- home (perm)
-
- N:15:Home
- G:8:y
-
- # 0x10 --> visible trap -- trap door
-
- N:16:trap door
- G:^:w
-
- # 0x11 --> visible trap -- open pit
-
- N:17:pit
- G:^:s
-
- # 0x12 --> visible trap -- dart -- lose attrib
-
- N:18:dart trap
- G:^:r
-
- # 0x13 --> visible trap -- elemental attack
-
- N:19:discolored spot
- G:^:u
-
- # 0x14 --> visible trap -- gas
-
- N:20:gas trap
- G:^:g
-
- # 0x15 --> visible trap -- rune -- summon
-
- N:21:strange rune
- G:^:o
-
- # 0x16 --> visible trap -- dungeon altering
-
- N:22:shimmering rune
- G:^:r
-
- # 0x17 --> visible trap -- character altering
-
- N:23:shimmering rune
- G:^:U
-
- # 0x18 --> visible trap -- rune -- teleport
-
- N:24:strange rune
- G:^:o
-
- # 0x19 --> murder hole -- missile attack
-
- N:25:murder hole
- G:^:W
-
- # 0x1A --> missile attack
-
- N:26:dagger trap
- G:^:W
-
- # 0x1B --> missile attack
-
- N:27:dagger trap
- G:^:W
-
- # 0x1C --> missile attack
-
- N:28:dagger trap
- G:^:W
-
- # 0x1D --> missile attack
-
- N:29:dagger hole
- G:^:W
-
- # 0x1E --> missile attack
-
- N:30:dagger trap
- G:^:W
-
- # 0x1F --> missile attack
-
- N:31:dagger trap
- G:^:W
-
- # 0x2x --> locked door (power 0)
-
- N:32:door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 1)
-
- N:33:locked door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 2)
-
- N:34:locked door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 3)
-
- N:35:locked door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 4)
-
- N:36:locked door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 5)
-
- N:37:locked door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 6)
-
- N:38:locked door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 7)
-
- N:39:locked door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 0)
-
- N:40:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 1)
-
- N:41:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 2)
-
- N:42:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 3)
-
- N:43:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 4)
-
- N:44:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 5)
-
- N:45:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 6)
-
- N:46:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 7)
-
- N:47:jammed door
- G:+:U
- M:32
-
- # 0x30 --> secret door
-
- N:48:secret door
- G:#:w
- M:56
-
- # 0x31 --> pile of rubble
-
- N:49:pile of rubble
- G:::w
-
- # 0x32 --> magma vein
-
- N:50:magma vein
- G:%:s
-
- # 0x33 --> quartz vein
-
- N:51:quartz vein
- G:%:w
-
- # 0x34 --> magma vein + treasure
-
- N:52:magma vein
- G:%:s
- M:50
-
- # 0x35 --> quartz vein + treasure
-
- N:53:quartz vein
- G:%:w
- M:51
-
- # 0x36 --> magma vein + known treasure
-
- N:54:magma vein with treasure
- G:*:o
-
- # 0x37 --> quartz vein + known treasure
-
- N:55:quartz vein with treasure
- G:*:o
-
- # 0x38 --> granite wall -- basic
-
- N:56:granite wall
- G:#:w
-
- # 0x39 --> granite wall -- inner
-
- N:57:granite wall
- G:#:w
- M:56
-
- # 0x3A --> granite wall -- outer
-
- N:58:granite wall
- G:#:w
- M:56
-
- # 0x3B --> granite wall -- solid
-
- N:59:granite wall
- G:#:w
- M:56
-
- # 0x3C --> permanent wall -- basic (perm)
-
- N:60:permanent wall
- G:#:w
-
- # 0x3D --> permanent wall -- inner (perm)
-
- N:61:permanent wall
- G:#:w
- M:60
-
- # 0x3E --> permanent wall -- outer (perm)
-
- N:62:permanent wall
- G:#:w
- M:60
-
- # 0x3F --> permanent wall -- solid (perm)
-
- N:63:permanent wall
- G:#:w
- M:60
-
-